The Game of Quiet Steps — Under the deepwood leaves, Fenn made up a game called Quiet Steps. He had to reach the old gray stone before his wolf, Bristle, heard even one twig crack. Read the full story →
Under the deepwood leaves, Fenn made up a game called Quiet Steps. He had to reach the old gray stone before his wolf, Bristle, heard even one twig crack. The prize was simple: Fenn would be brave enough to ask the forest where the patrol trail should go. Secretly, his knees felt wobbly as willow bark.
Step, hush. Step, hush. Bristle’s ears twitched at every fern-scratch and beetle-click. Then a thorn branch snapped behind them, loud as a little drum. Fenn froze, but he did not run. He put one hand on the stone and whispered, “Show me.”
Gold light filled the carved marks, warm as toast. The signs pointed along the safest bends of the path. Ever since, deepwood rangers carve shining runes where courage first stands still. Next time you see Bristle by that stone, can you keep your own Quiet Steps?